Sailing prep that respects your bank and your time.
This console is built for real players, not theory crafters who never undock. Hit the key unlocks, invest only when content pays you back, and avoid turning your bank into kindling on day one.
DCNX is the clan navigation layer. This node is tuned for Sailing launch. Adjust numbers as the meta evolves and keep your crew supplied.
Level 1 - 78 Sailing Route
Unlock timeline
Unlock timeline
How you train
The rule is simple: invest when it pays back in XP or GP, not "because it is available". You are bridging unlocks, not building a museum of slightly better boats.
The XP from 15 to 50 is roughly 99k. Throwing heavy materials at early boats is the fastest way to waste value before the skill even opens up.
Boat Loadouts
Raft (Level 1 - 16)
The raft is a key item, not a project. The only goal is to leave it behind as cleanly as possible.
- Use for Port Tasks and starter quests only.
- No upgrades, no rebuilds, no min-maxing.
- If you sink logs and nails into it, that is entirely on you.
Skiff (Level 17 - 54)
Your early game hull. Cheap, flexible and strong enough to anchor you all the way to Sloop territory.
- Setup: best hold, salvaging hook, cannon (steel or below), anchor and Salvage Station.
- Upgrade Salvage facilities steadily from 17 through 50.
- Delay big hull and mast tiers until teak mast and mahogany hull range are available.
Sloop (Level 55 - 78)
This is the launch endgame hull. Combat, trawling, long routes and higher tier fishing all funnel through the Sloop.
- Setup: best hold, twin cannons, range options, Trawling Net and Chum Station.
- Add Eternal Brazier, Teleport Focus and Wind Catcher as you unlock them.
- Upgrade core parts whenever new meaningful tiers unlock. This hull deserves long term investment.
Level 78 gives you the Eternal Brazier and a fourth boat slot. That is a clean checkpoint to park the grind until the next wave of Sailing content hits.
Materials Checklist
These numbers cover key builds and essential upgrades using the route above. "Incl. derivatives" covers cases where logs are converted into planks or bars into nails and fittings.
Logs and planks
| Material | Raft | Skiff | Sloop | Total | Incl. derivatives |
|---|---|---|---|---|---|
| Logs | 15 | 10 | 0 | 25 | 93 |
| Oak logs | 0 | 10 | 0 | 10 | 79 |
| Teak logs | 0 | 10 | 0 | 10 | 43 |
| Mahogany logs | 0 | 0 | 15 | 15 | 115 |
| Planks | 2 | 66 | 0 | 68 | |
| Oak planks | 0 | 69 | 0 | 69 | |
| Teak planks | 0 | 23 | 10 | 33 | |
| Mahogany planks | 0 | 62 | 38 | 100 |
Bars and nails
| Material | Raft | Skiff | Sloop | Total | Incl. derivatives |
|---|---|---|---|---|---|
| Bronze bar | 4 | 64 | 0 | 68 | 95 |
| Iron bar | 0 | 20 | 0 | 20 | 47 |
| Steel bar | 0 | 80 | 28 | 108 | 118 |
| Mithril bar | 0 | 6 | 420 | 426 | 464 |
| Adamant bar | 0 | 0 | 416 | 416 | 467 |
| Bronze nails | 20 | 404 | 0 | 424 | |
| Iron nails | 0 | 404 | 0 | 404 | |
| Steel nails | 0 | 100 | 32 | 132 | |
| Mithril nails | 0 | 348 | 196 | 544 | |
| Adamant nails | 0 | 0 | 764 | 764 |
Misc, fishing and special materials
| Item | Raft | Skiff | Sloop | Total | Incl. derivatives |
|---|---|---|---|---|---|
| Fishing bait | 0 | 0 | 2000 | 2000 | |
| Swamp tar | 10 | 35 | 50 | 95 | |
| Rope | 6 | 5 | 8 | 19 | |
| Knife | 0 | 0 | 2 | 2 | |
| Charcoal | 0 | 0 | 2 | 2 | |
| Tinderbox | 0 | 0 | 1 | 1 | |
| Magic stone | 0 | 0 | 1 | 1 | |
| Camphor logs | 0 | 0 | 15 | 15 | 435 |
| Camphor planks | 0 | 0 | 430 | 430 | |
| Lead bar | 0 | 18 | 39 | 57 | |
| Linen yarn | 0 | 0 | 6 | 6 | |
| Linen | 0 | 10 | 0 | 10 | |
| Canvas | 0 | 5 | 20 | 25 |
Repair kits and cannonballs are not baked in because usage will differ by player. Treat this list as your base manifest and pad the numbers based on how much time you plan to live in Salvaging or combat content.
Clan launch checklist
Tick these off as you stock the bank or assign runners. Numbers are totals including derivatives from the tables above.
Sailing launch vibe check
Early port life. This is the calm before you start chaining Barracuda Trials and living on the open water.
Storm routes, crates flying, chaos everywhere. This is where the Sloop and your upgrades start paying you back.